Browsing Rendering - Experimental Ideas & Implementations 2015 by Subject "and texture"
Now showing items 1-2 of 2
-
High Performance Non-linear Motion Blur
(The Eurographics Association, 2015)Motion blur is becoming more common in interactive applications such as games and previsualization tools. Here, a common strategy is to approximate motion blur with an image-space post-process, and many recent approaches ... -
Practical Rendering of Thin Layered Materials with Extended Microfacet Normal Distributions
(The Eurographics Association, 2015)We propose a practical reflectance model for rendering thin transparent layers with different sides varying in roughness and levels of gloss. To capture the effect of subsurface reflection, previous methods rely on importance ...