24-Issue 3: Recent submissions
Now showing items 41-51 of 51
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Fast Final Gathering via Reverse Photon Mapping
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
GeoFilter: Geometric Selection of Mesh Filter Parameters
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
Support Vector Machines for 3D Shape Processing
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
Structure Recovery via Hybrid Variational Surface Approximation
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
Predictive Feedback for Interactive Control of Physics-based Characters
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
Pen-and-Ink for BlobTree Implicit Models
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
A Semantic Space Partitioning Approach to Virtual Camera Composition
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
Movie Making at Pixar: A Collaboration of Art and Technology
(The Eurographics Association and Blackwell Publishing, Inc, 2005)This talk takes you behind the scenes at Pixar Animation Studios for an in-depth look at how its 3d computer graphics films are made. Making a computer animated film involves people with artistic talent and people with ... -
Realistic or Abstract Imagery: The Future of Computer Graphics?
(The Eurographics Association and Blackwell Publishing, Inc, 2005)The big idea in computer graphics, what makes CG different from other ways of making images, is that CG represents images symbolically. The artist or designer creates a symbolic representation of the image, and the computer ... -
Kinematics, Dynamics, Biomechanics: Evolution of Autonomy in Game Animation
(The Eurographics Association and Blackwell Publishing, Inc, 2005)The believeable portrayal of character performances is critical in engaging the immersed player in interactive entertainment. The story, the emotion and the relationship between the player and the world they are interacting ... -
Kinematics, Dynamics, Biomechanics: Evolution of Autonomy in Game Animation
(The Eurographics Association and Blackwell Publishing, Inc, 2005)