Volume 24 (2005): Recent submissions
Now showing items 41-60 of 90
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Fast Final Gathering via Reverse Photon Mapping
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
GeoFilter: Geometric Selection of Mesh Filter Parameters
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
Support Vector Machines for 3D Shape Processing
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
Structure Recovery via Hybrid Variational Surface Approximation
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
Predictive Feedback for Interactive Control of Physics-based Characters
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
Pen-and-Ink for BlobTree Implicit Models
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
A Semantic Space Partitioning Approach to Virtual Camera Composition
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
Movie Making at Pixar: A Collaboration of Art and Technology
(The Eurographics Association and Blackwell Publishing, Inc, 2005)This talk takes you behind the scenes at Pixar Animation Studios for an in-depth look at how its 3d computer graphics films are made. Making a computer animated film involves people with artistic talent and people with ... -
Realistic or Abstract Imagery: The Future of Computer Graphics?
(The Eurographics Association and Blackwell Publishing, Inc, 2005)The big idea in computer graphics, what makes CG different from other ways of making images, is that CG represents images symbolically. The artist or designer creates a symbolic representation of the image, and the computer ... -
Kinematics, Dynamics, Biomechanics: Evolution of Autonomy in Game Animation
(The Eurographics Association and Blackwell Publishing, Inc, 2005)The believeable portrayal of character performances is critical in engaging the immersed player in interactive entertainment. The story, the emotion and the relationship between the player and the world they are interacting ... -
Kinematics, Dynamics, Biomechanics: Evolution of Autonomy in Game Animation
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
Algorithms for Interactive Editing of Level Set Models
(The Eurographics Association and Blackwell Publishing Ltd., 2005)Level set models combine a low-level volumetric representation, the mathematics of deformable implicit surfaces and powerful, robust numerical techniques to produce a novel approach to shape design. While these models offer ... -
Constrained Visualization Using the Shepard Interpolation Family
(The Eurographics Association and Blackwell Publishing Ltd., 2005)This paper discusses the problem of visualizing data where there are underlying constraints that must be preserved. For example, we may know that the data are inherently positive. We show how the Modified Quadratic Shepard ... -
A Survey of Inverse Surface Design From Light Transport Behavior Specification
(The Eurographics Association and Blackwell Publishing Ltd., 2005)Inverse surface design problems from light transport behavior specification usually represent extremely complex and costly processes, but their importance is well known. In particular, they are very interesting for lighting ... -
3D Posture Reconstruction and Human Animation from 2D Feature Points
(The Eurographics Association and Blackwell Publishing Ltd., 2005)An optimal approach is proposed in this paper for posture reconstruction and human animation from 2D feature points extracted from the monocular images containing human motions. Biomechanical constraints are encoded in ... -
Approximation of a Variable Density Cloud of Points by Shrinking a Discrete Membrane
(The Eurographics Association and Blackwell Publishing Ltd., 2005)This paper describes a method to obtain a closed surface that approximates a general 3D data point set with nonuniform density. Aside from the positions of the initial data points, no other information is used. Particularly, ... -
Parametric Generation of Facial Expressions Based on FACS
(The Eurographics Association and Blackwell Publishing Ltd., 2005)This paper presents a parametric performance-based model for facial animation that was inspired by Facial Action Coding System (FACS) developed by P. Ekman and F. W. Friesen. The FACS consists of 44 Action Units (AUs) ... -
Practical CFD Simulations on Programmable Graphics Hardware using SMAC
(The Eurographics Association and Blackwell Publishing Ltd., 2005)The explosive growth in integration technology and the parallel nature of rasterization-based graphics APIs (Application Programming Interface) changed the panorama of consumer-level graphics: today, GPUs (Graphics Processing ... -
Adaptive Deformable Models for Graphics and Vision
(The Eurographics Association and Blackwell Publishing Ltd., 2005)Deformable models are a powerful tool in both computer graphics and computer vision. The description and implementation of the deformations have to be simultaneously flexible and powerful, otherwise the technique may not ... -
Author Index Volume 24 (2005)
(The Eurographics Association and Blackwell Publishing Ltd., 2005)