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Rich-VPLs for Improving the Versatility of Many-Light Methods
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Many-light methods approximate the light transport in a scene by computing the direct illumination from many virtual point light sources (VPLs), and render low-noise images covering a wide range of performance and quality ...
Implicit Formulation for SPH-based Viscous Fluids
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We propose a stable and efficient particle-based method for simulating highly viscous fluids that can generate coiling and buckling phenomena and handle variable viscosity. In contrast to previous methods that use explicit ...
Compressive Image Reconstruction in Reduced Union of Subspaces
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We present a new compressed sensing framework for reconstruction of incomplete and possibly noisy images and their higher dimensional variants, e.g. animations and light-fields. The algorithm relies on a learning-based ...
T-SAH: Animation Optimized Bounding Volume Hierarchies
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We propose a method for creating a bounding volume hierarchy (BVH) that is optimized for all frames of a given animated scene. The method is based on a novel extension of surface area heuristic to temporal domain (T-SAH). ...
A Dimension-reduced Pressure Solver for Liquid Simulations
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
This work presents a method for efficiently simplifying the pressure projection step in a liquid simulation. We first devise a straightforward dimension reduction technique that dramatically reduces the cost of solving the ...
Improving Sampling-based Motion Control
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We address several limitations of the sampling-based motion control method of Liu et at. [LYvdP 10]. The key insight is to learn from the past control reconstruction trials through sample distribution adaptation. Coupled ...
Partitioned Shadow Volumes
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Real-time shadows remain a challenging problem in computer graphics. In this context, shadow algorithms generally rely either on shadow mapping or shadow volumes. This paper rediscovers an old class of algorithms that build ...
Extracting Microfacet-based BRDF Parameters from Arbitrary Materials with Power Iterations
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We introduce a novel fitting procedure that takes as input an arbitrary material, possibly anisotropic, and automatically converts it to a microfacet BRDF. Our algorithm is based on the property that the distribution of ...
Path-space Motion Estimation and Decomposition for Robust Animation Filtering
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Renderings of animation sequences with physics-based Monte Carlo light transport simulations are exceedingly costly to generate frame-by-frame, yet much of this computation is highly redundant due to the strong coherence ...
Stochastic Soft Shadow Mapping
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
In this paper, we extend the concept of pre-filtered shadow mapping to stochastic rasterization, enabling real-time rendering of soft shadows from planar area lights. Most existing soft shadow mapping methods lose important ...