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Filtered Stochastic Shadow Mapping Using a Layered Approach
(Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
Given a stochastic shadow map rendered with motion blur, our goal is to render an image from the eye with motion‐blurred shadows with as little noise as possible. We use a layered approach in the shadow map and reproject ...
Virtual Spherical Gaussian Lights for Real-time Glossy Indirect Illumination
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Virtual point lights (VPLs) are well established for real-time global illumination. However, this method suffers from spiky artifacts and flickering caused by singularities of VPLs, highly glossy materials, high-frequency ...
Towards Automatic Band-Limited Procedural Shaders
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Procedural shaders are a vital part of modern rendering systems. Despite their prevalence, however, procedural shaders remain sensitive to aliasing any time they are sampled at a rate below the Nyquist limit. Antialiasing ...
Realtime Rendering Glossy to Glossy Reflections in Screen Space
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Glossy to glossy reflections are lights bounced between glossy surfaces. Such directional light transports are important for humans to perceive glossy materials, but difficult to simulate. This paper proposes a new method ...
AppFusion: Interactive Appearance Acquisition Using a Kinect Sensor
(Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
We present an interactive material acquisition system for average users to capture the spatially varying appearance of daily objects. While an object is being scanned, our system estimates its appearance on‐the‐fly and ...
IlluminationCut
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We present a novel algorithm, IlluminationCut, for rendering images using the many-lights framework. It handles any light source that can be approximated with virtual point lights (VPLs) as well as highly glossy materials. ...
Compressive Image Reconstruction in Reduced Union of Subspaces
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We present a new compressed sensing framework for reconstruction of incomplete and possibly noisy images and their higher dimensional variants, e.g. animations and light-fields. The algorithm relies on a learning-based ...
Partitioned Shadow Volumes
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Real-time shadows remain a challenging problem in computer graphics. In this context, shadow algorithms generally rely either on shadow mapping or shadow volumes. This paper rediscovers an old class of algorithms that build ...
Extracting Microfacet-based BRDF Parameters from Arbitrary Materials with Power Iterations
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We introduce a novel fitting procedure that takes as input an arbitrary material, possibly anisotropic, and automatically converts it to a microfacet BRDF. Our algorithm is based on the property that the distribution of ...
Path-space Motion Estimation and Decomposition for Robust Animation Filtering
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Renderings of animation sequences with physics-based Monte Carlo light transport simulations are exceedingly costly to generate frame-by-frame, yet much of this computation is highly redundant due to the strong coherence ...