Search
Now showing items 1-10 of 93
Scalable behaviors for crowd simulation
(The Eurographics Association and Blackwell Publishing, Inc, 2004)
Crowd simulation for virtual environments offers many challenges centered on the trade-offs between rich behavior, control and computational cost. In this paper we present a new approach to controlling the behavior of ...
Physical Validation of Global Illumination Methods: Measurement and Error Analysis
(The Eurographics Association and Blackwell Publishing Ltd., 2004)
In this paper, we present a physical validation of global illumination algorithms based on measurements from a simple experimental setup. The validation methodology emphasizes tractability and error minimization. To this ...
Measurement-Based Interactive Simulation of Viscoelastic Solids
(The Eurographics Association and Blackwell Publishing, Inc, 2004)
Animation of viscoelastic solids in entertainment and medical applications as well as scientific simulation can be improved through observations of real world objects. This paper presents a method for simulating viscoelastic ...
Point Cloud Collision Detection
(The Eurographics Association and Blackwell Publishing, Inc, 2004)
In the past few years, many efficient rendering and surface reconstruction algorithms for point clouds have been developed. However, collision detection of point clouds has not been considered until now, although this is ...
Cultural Heritage Preservation Using Constructive Shape Modeling
(The Eurographics Association and Blackwell Publishing Ltd., 2004)
Issues of digital preservation of shapes and internal structures of historical cultural objects are discussed. An overview of existing approaches to digital preservation related to shape modeling is presented and corresponding ...
Prototype Modeling from Sketched Silhouettes based on Convolution Surfaces
(The Eurographics Association and Blackwell Publishing Ltd., 2004)
This paper presents a hybrid method for creating three-dimensional shapes by sketching silhouette curves. Given a silhouette curve, we approximate its medial axis as a set of line segments, and convolve a linearly weighted ...
EG/IEEE Symposium on Point-Based Graphics
(The Eurographics Association and Blackwell Publishing Ltd., 2004)
Editorial
(2004)
Graphics Hardware 2004
(The Eurographics Association and Blackwell Publishing Ltd., 2004)
Fast Hybrid Approach for Texturing Point Models
(The Eurographics Association and Blackwell Publishing Ltd., 2004)
We present three methods for texturing point models from sample textures. The first method, the point parameterization method, uses a fast distortion-bounded parameterization algorithm to flatten the point model's surface ...