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Eurographics 2003 Modelling the Real World
(Blackwell Publishers, Inc and the Eurographics Association, 2002)
Levels of Detail for Crowds and Groups
(Blackwell Publishers, Inc and the Eurographics Association, 2002)
Work on levels of detail for human simulation has occurred mainly on a geometrical level, either by reducing the numbers of polygons representing a virtual human, or replacing them with a two-dimensional imposter. Approaches ...
Feature Model Visualization
(Blackwell Publishers, Inc and the Eurographics Association, 2002)
Feature modelling is now the predominant way of modelling products. Feature visualization is an important aspect here that can still be considerably improved. In this paper, an integrated way of visualizing feature models ...
An Efficient Method for Rendering Underwater Optical Effects Using Graphics Hardware
(Blackwell Publishers, Inc and the Eurographics Association, 2002)
The display of realistic natural scenes is one of the most important research areas in computer graphics. Therendering of water is one of the essential components. This paper proposes an efficient method for renderingimages ...
An algorithm for line clipping against a polygon based on shearing transformation
(Blackwell Publishers, Inc and the Eurographics Association, 2002)
Line clipping against a polygon is widely used in computer graphics such as the hidden line problem. A newline-clipping algorithm against a general polygon is presented in this paper. The basic idea of this algorithm is ...
Eurographics 2002
(Blackwell Publishers, Inc and the Eurographics Association, 2002)
Adaptive Zooming in Web Cartography
(Blackwell Publishers, Inc and the Eurographics Association, 2002)
Beyond any doubt much of the current web mapping and web GIS applications lack cartographic quality. Thereasons aren't only the technical limitations related to Internet delivery, but also the neglect of one of the ...
SVG Linearization and Accessibility
(Blackwell Publishers, Inc and the Eurographics Association, 2002)
The usage of SVG (Scaleable Vector Graphics) creates new possibilities as well as new challenges for theaccessibility of Web sites. This paper presents a metadata vocabulary to describe the information content ofan SVG ...
Towards Interactive Real-Time Crowd Behavior Simulation
(Blackwell Publishers, Inc and the Eurographics Association, 2002)
While virtual crowds are becoming common in non-real-time applications, the real-time domain is still relativelyunexplored. In this paper we discuss the challenges involved in creating such simulations, especially the ...
Hierarchical Impostors for the Flocking Algorithm in 3D
(Blackwell Publishers, Inc and the Eurographics Association, 2002)
The availability of powerful and affordable 3D PC graphics boards has made the rendering of rich immersiveenvironments possible at interactive speeds. The scene update rate and the appropriate behaviour of objects withinthe ...