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Levels of Detail for Crowds and Groups
(Blackwell Publishers, Inc and the Eurographics Association, 2002)
Work on levels of detail for human simulation has occurred mainly on a geometrical level, either by reducing the numbers of polygons representing a virtual human, or replacing them with a two-dimensional imposter. Approaches ...
Synthetic Vision and Memory for Autonomous Virtual Humans
(Blackwell Publishers, Inc and the Eurographics Association, 2002)
A memory model based on 'stage theory', an influential concept of memory from the field of cognitive psychology,is presented for application to autonomous virtual humans. The virtual human senses external stimuli througha ...