Browsing VVG: Vision, Video, and Graphics by Subject "and texture"
Now showing items 1-2 of 2
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Investigating Occlusion and Discretization Problems in Image-Based Blurring Techniques
(The Eurographics Association, 2003)Traditional computer graphics methods render images that appear sharp at all depths. Adding blur can add realism to a scene, provide a sense of scale, and draw a viewer's attention to a particular region of a scene. Our ... -
Realistic Real-Time Hair Simulation and Rendering
(The Eurographics Association, 2005)We present a method for realistic rendering and simulation of human hair in real-time, which is suitable for the use in complex virtual reality applications. Neighbouring hairs are combined into wisps and animated with our ...