Now showing items 1-4 of 4

    • Cartoon-Style Rendering of Motion from Video 

      Collomosse, J.P.; Hall, P.M. (The Eurographics Association, 2003)
      The contribution of this paper is a novel non-photorealistic rendering (NPR) system capable of rendering motion within a video sequence in artistic styles. A variety of cartoon-style motion cues may be inserted into a video ...
    • Realistic Real-Time Hair Simulation and Rendering 

      Jung, Yvonne; Rettig, Alexander; Klar, Oliver; Lehr, Timo (The Eurographics Association, 2005)
      We present a method for realistic rendering and simulation of human hair in real-time, which is suitable for the use in complex virtual reality applications. Neighbouring hairs are combined into wisps and animated with our ...
    • A Rigid Transform Basis for Animation Compression and Level of Detail 

      Collins, G.; Hilton, A. (The Eurographics Association, 2005)
      We present a scheme for achieving level of detail and compression for animation sequences with known constant connectivity. We suggest compression is useful to automatically create low levels of detail in animations which ...
    • Use and Re-use of Facial Motion CaptureData 

      Lorenzo, M.S.; Edge, J.D.; King, S.A.; Maddock, S. (The Eurographics Association, 2003)
      Motion capture (mocap) data is commonly used to recreate complex human motions in computer graphics. Markers are placed on an actor, and the captured movement of these markers allows us to animate computer-generated ...