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An Implicit Tensor-Mass Solver on the GPU for Soft Bodies Simulation
(The Eurographics Association, 2012)
The realistic and interactive simulation of deformable objects has become a challenge in Computer Graphics. In this paper, we propose a GPU implementation of the resolution of the mechanical equations, using a semi-implicit ...
Efficient Cloth Simulation Using an Adaptive Finite Element Method
(The Eurographics Association, 2012)
In this paper we present an efficient adaptive cloth simulation based on the sqrt-3-refinement scheme. Our adaptive cloth model can handle arbitrary triangle meshes and is not restricted to regular grid meshes which are ...
A Packed Memory Array to Keep Moving Particles Sorted
(The Eurographics Association, 2012)
Neighbor identification is the most computationally intensive step in particle based simulations. To contain its cost, a common approach consists in using a regular grid to sort particles according to the cell they belong ...
Efficient Breast Deformation Simulation
(The Eurographics Association, 2012)
Breast surgery might benefit from image guidance, if position and extend of the disease could be visualized in the same breast deformation as the surgery is performed. Such visualizations, however, are challenging to obtain, ...
3D Mobility Learning and Regression of Articulated, Tracked Robotic Vehicles by Physics-based Optimization
(The Eurographics Association, 2012)
Motion planning for robots operating on 3D rough terrain requires the synergy of various robotic capabilities, from sensing and perception to simulation, planning and prediction. In this paper, we focus on the higher level ...
Bézier Shell Finite Element for Interactive Surgical Simulation
(The Eurographics Association, 2012)
There is a strong need, in surgical simulations, for physically based deformable model of thin or hollow structures. The use of shell theory allows to have a well-founded formulation resulting from continuum mechanics of ...
Policies for Goal Directed Multi-Finger Manipulation
(The Eurographics Association, 2012)
We present a method for one-handed task based manipulation of objects. Our approach uses a mid-level multiphase approach to break the problem into three parts, providing an appropriate control strategy for each phase and ...
Real-time Hair Simulation with Efficient Hair Style Preservation
(The Eurographics Association, 2012)
Hair can be a prominent feature of characters in real-time games. In this paper, we propose hair simulation with efficient preservation of various hair styles. Bending and twisting effects are crucial to simulate curly or ...
Generic Spine Model with Simple Physics for Life-Like Quadrupeds and Reptiles
(The Eurographics Association, 2012)
We propose a pseudo-physics system and a spine model that can be coupled to generate life-like locomotion animations of quadrupeds and reptiles. The pseudo-physics system uses minimalist particle-based physics and values ...
An Efficient Surface Reconstruction Pipeline for Particle-Based Fluids
(The Eurographics Association, 2012)
In this paper we present an efficient surface reconstruction pipeline for particle-based fluids such as smoothed particle hydrodynamics. After the scalar field computation and the marching cubes based triangulation, we ...