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Adding Physics to Animated Characters with Oriented Particles
(The Eurographics Association, 2011)
We present a method to enhance the realism of animated characters by adding physically based secondary motion to deformable parts such as cloth, skin or hair. To this end, we extend the oriented particles approach to ...
SPH Based Shallow Water Simulation
(The Eurographics Association, 2011)
We present an efficient method that uses particles to solve the 2D shallow water equations. These equations describe the dynamics of a body of water represented by a height field. Instead of storing the surface heights ...