Now showing items 111-120 of 161

    Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Three-Dimensional Graphics and Realism]: Virtual Reality I.6 [Computing Methodologies]: Simulation and Modeling (1)
    Categories and Subject Descriptors (according to ACM CCS): I.3.8 [Computer Graphics]: Applications (1)
    Categories and Subject Descriptors (according to ACM CCS): I.3.8 [Computer Graphics]: Applications I.3.6 [Computer Graphics]: Methodology and Techniques I.3.5 [Computer Graphics]: Boundary representations (1)
    Categories and Subject Descriptors (according to ACM CCS): I.6.6 [Computing Methodologies]: Simulation and Modelling Simulation Output Analysis H.5.2 [Information Systems]: Information Interfaces and Presentation Graphic User Interface and Haptic I/O (1)
    Categories and Subject Descriptors (according to ACM CCS): I.6.8 [Simulation and Modeling]: Animation (1)
    Categories and Subject Descriptors (according to ACM CCS): I.6.8 [Simulation and Modeling]: Parallel Gaming (1)
    Categories and Subject Descriptors (according to ACM CCS): I.6.8 [Simulation and Modeling]: Types of Simulation - Parallel I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling - Physically based modeling I.3.7 [Computer Graphics]: Three Dimensional Graphics and Realism - Virtual Reality (1)
    Categories and Subject Descriptors (according to ACM CCS): I.6.8 [Simulation and Modeling]: Types of Simulation-Gaming I.6.7 [Simulation and Modeling]: Simulation Support Systems-Environments (1)
    Categories and Subject Descriptors (according to ACM CCS): Information Interfaces and Presentation [K.5.1]: Multimedia Information Systems - Artificial, augmented, and virtual realities; Information Interfaces and Presentation [K.5.2]: User Interfaces - Interaction styles; Computer Graphics [I.3.6]: Methodology and Techniques - Interaction techniques Computer Graphics [I.3.7]: Three-Dimensional Graphics and Realism - Virtual reality (1)
    Categories and Subject Descriptors (according to ACM CSS): I.3.5 Physically based modeling, I.3.3 real-time visualization of particle models, I.3.1 GP/GPU, I.3.6 haptic interactions (1)