Now showing items 21-40 of 161

    • Grid-Free Surface Tracking on the GPU 

      Chentanez, Nuttapong; Müller, Matthias; Macklin, Miles; Kim, Tae-Yong (The Eurographics Association, 2015)
      We present the first mesh-based surface tracker that runs entirely on the GPU. The surface tracker is both completely grid-free and fast which makes it suitable for the use in a large, unbounded domain. The key idea for ...
    • A More Efficient Parallel Method For Neighbour Search Using CUDA 

      Morillo, Daniel; Carmona, Ricardo; Perea, Juan J.; Cordero, Juan M. (The Eurographics Association, 2015)
      In particle systems simulation, the procedure of neighbour searching is usually a bottleneck in terms of computational cost. Several techniques have been developed to solve this problem; one of particular interest is the ...
    • Accurate Contact Modeling for Multi-rate Single-point Haptic Rendering of Static and Deformable Environments 

      Knott, Thomas C.; Kuhlen, Torsten W. (The Eurographics Association, 2015)
      Common approaches for the haptic rendering of complex scenarios employ multi-rate simulation schemes. Here, the collision queries or the simulation of a complex deformable object are often performed asynchronously on a ...
    • Level-of-Detail Modal Analysis for Real-time Sound Synthesis 

      Rausch, Dominik; Hentschel, Bernd; Kuhlen, Torsten W. (The Eurographics Association, 2015)
      Modal sound synthesis is a promising approach for real-time physically-based sound synthesis. A modal analysis is used to compute characteristic vibration modes from the geometry and material properties of scene objects. ...
    • Vascular Neurosurgery Simulation with Bimanual Haptic Feedback 

      Dequidt, Jeremie; Coevoet, Eulalie; Thinès, Laurent; Duriez, Christian (The Eurographics Association, 2015)
      Virtual surgical simulators face many computational challenges: they need to provide biophysical accuracy, realistic feed-backs and high-rate responses. Better biophysical accuracy and more realistic feed-backs (be they ...
    • A New Force Model for Controllable Breaking Waves 

      Brousset, Mathias; Darles, Emmanuelle; Meneveaux, Daniel; Poulin, Pierre; Crespin, Benoît (The Eurographics Association, 2015)
      This paper presents a new method for controlling swells and breaking waves using fluid solvers. With conventional approaches that generate waves by pushing particles with oscillating planes, the resulting waves cannot be ...
    • Evaluation of Surface Tension Models for SPH-Based Fluid Animations Using a Benchmark Test 

      Huber, Markus; Reinhardt, Stefan; Weiskopf, Daniel; Eberhardt, Bernhard (The Eurographics Association, 2015)
      We evaluate surface tension models in particle-based fluid simulation systems using smoothed particle hydrodynamics (SPH) with a benchmark test. Our benchmark consists of three experiments and a set of analysis methods ...
    • Brownian Dynamics Simulation on the GPU: Virtual Colloidal Suspensions 

      Tran, Công Tâm; Crespin, Benoît; Cerbelaud, Manuella; Videcoq, Arnaud (The Eurographics Association, 2015)
      Brownian Dynamics simulations are frequently used to describe and study the motion and aggregation of colloidal particles, in the field of soft matter and material science. In this paper, we focus on the problem of ...
    • Implicit Incompressible SPH on the GPU 

      Goswami, Prashant; Eliasson, André; Franzén, Pontus (The Eurographics Association, 2015)
      This paper presents CUDA-based parallelization of implicit incompressible SPH (IISPH) on the GPU. Along with the detailed exposition of our implementation, we analyze various components involved for their costs. We show ...
    • Interleaved Cloth Simulation 

      Han, Dongsoo (The Eurographics Association, 2015)
      Implicit integration is a standard for stiff spring-based cloth simulation because of its stability. However constraints are useful to simulate various physical behaviors such as contact collisions or interaction with rigid ...
    • Using Personalized Finger Gestures for Navigating Virtual Characters 

      Ouzounis, Christos; Mousas, Christos; Anagnostopoulos, Christos-Nikolaos; Newbury, Paul (The Eurographics Association, 2015)
      In this paper, we present and evaluate a method to navigate a character into a virtual environment based on personalized finger gestures. The methodology that has been developed allows a user to generate his/her own finger ...
    • Quaternion Fourier Transform for Character Motions 

      Kenwright, Ben (The Eurographics Association, 2015)
      The Fourier transform plays a crucial role in a broad range of signal processing applications, including enhancement, restoration, analysis, and compression. Since animated motions comprise of signals, it is no surprise ...
    • Frontmatter: Workshop on Virtual Reality Interactions and Physical Simulations 

      Jaillet, Fabrice; Zara, Florence; Zachmann, Gabriel (The Eurographics Association, 2015)
    • Parallel Particles (P2): A Parallel Position Based Approach for Fast and Stable Simulation of Granular Materials 

      Holz, Daniel (The Eurographics Association, 2014)
      Granular materials exhibit a large number of diverse physical phenomena which makes their numerical simulation challenging. When set in motion they flow almost like a fluid, while they can present high shear strength when ...
    • An Improved Jacobi Solver for Particle Simulation 

      Frâncu, Mihai; Moldoveanu, F. (The Eurographics Association, 2014)
      This paper presents a new method for simulating particles for computer graphics and video games, based on an improved Jacobi solver and a hybrid approach between velocity time stepping and position based dynamics. Current ...
    • A Parallel Architecture for IISPH Fluids 

      Thaler, Felix; Solenthaler, Barbara; Gross, Markus (The Eurographics Association, 2014)
      We present an architecture for parallel computation of incompressible IISPH simulations on distributed memory systems. We use orthogonal recursive bisection for domain decomposition and present a stable and fast converging ...
    • Coupling Hair with Smoothed Particle Hydrodynamics Fluids 

      Lin, Wei-Chin (The Eurographics Association, 2014)
      We present a two-way coupling technique for simulating the complex interaction between hair and fluids. In our approach, the motion of hair and fluids is simulated by evaluating the hydrodynamic forces among them based on ...
    • Virtual Fitting Pipeline: Body Dimension Recognition, Cloth Modeling, and On-Body Simulation 

      Siegmund, Dirk; Samartzidis, Timotheos; Damer, Naser; Nouak, Alexander; Busch, Christoph (The Eurographics Association, 2014)
      This paper describes a solution for 3D clothes simulation on human avatars. The proposed approach consists of three parts, the collection of anthropometric human body dimensions, cloths scanning, and the simulation on 3D ...
    • Information Fusion for Real-time Motion Estimation in Image-guided Breast Biopsy Navigation 

      Kocev, Bojan; Georgii, Joachim; Linsen, Lars; Hahn, Horst Karl (The Eurographics Association, 2014)
      A real-time delivery of accurate soft-tissue intervention navigation information is one of the most crucial aspects for accepting the soft-tissue navigation systems for intra-operative use. Currently, soft-tissue navigation ...
    • SutureHap: A Suture Simulator with Haptic Feedback 

      Ricardez, Eusebio; Noguez, Julieta; Neri, Luis; Munoz-Gomez, Lourdes; Escobar-Castillejos, David (The Eurographics Association, 2014)
      Surgical procedures require a high degree of complexity and difficulty. Consequently, extensive preparation in the learning process of medical students is necessary in order to perform suturing tasks successfully. Some ...