23-Issue 3: Recent submissions
Now showing items 41-47 of 47
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Simulating and modeling lichen growth
(The Eurographics Association and Blackwell Publishing, Inc, 2004)This paper presents a system for modeling lichens and simulating their propagation and growth in a virtual scene. Lichens colonize almost every substrate in nature and play an important role in the visual appearance of a ... -
SMARTPAPER: An Interactive and User Friendly Sketching System
(The Eurographics Association and Blackwell Publishing, Inc, 2004)This paper describes an interactive sketching system for 3D design/modeling that diverts from the conventional menu-and-button interfaces of CAD tools. The system, dubbed SMARTPAPER, offers a unified sketching environment ... -
Fast Surface Modelling Using a 6th Order PDE
(The Eurographics Association and Blackwell Publishing, Inc, 2004)Although the control-point based parametric approach is used most widely in free-form surface modelling, complementary techniques co-exist to meet various specialised requirements. The partial differential equation (PDE) ... -
Dupin Cyclide Blends Between Quadric Surfaces for Shape Modeling
(The Eurographics Association and Blackwell Publishing, Inc, 2004)We introduce a novel method to define Dupin cyclide blends between quadric primitives. Dupin cyclides are non-spherical algebraic surfaces discovered by French mathematician Pierre-Charles Dupin at the beginning of the ... -
Rendering with Spherical Radiance Transport Maps
(The Eurographics Association and Blackwell Publishing, Inc, 2004)In this paper, we propose a real-time method for rendering soft shadows and inter-reflections of dynamic objects under complex illumination. In previous methods, many efforts were taken to acquire occlusion and reflection ... -
Real-time Light Animation
(The Eurographics Association and Blackwell Publishing, Inc, 2004)Light source animation is a particularly hard field of real-time global illumination algorithms since moving light sources result in drastic illumination changes and make coherence techniques less effective. However, the ... -
Approximate Soft Shadows win an Image-Space Flood-Fill Algorithm
(The Eurographics Association and Blackwell Publishing, Inc, 2004)Most former soft shadow algorithms have either suffered from restricted self-shadowing capabilities, been too slow for interactive applications, or could only be used with a limited types of geometry. In this paper, we ...