Search
Now showing items 1-2 of 2
The Minimal Bounding Volume Hierarchy
(The Eurographics Association, 2010)
Bounding volume hierarchies (BVH) are a commonly used method for speeding up ray tracing. Even though the memory footprint of a BVH is relatively low compared to other acceleration data structures, they still can consume ...
ZIPMAPS: Zoom-Into-Parts Texture Maps
(The Eurographics Association, 2010)
In this paper, we propose a method for rendering highly detailed close-up views of arbitrary textured surfaces. Our hierarchical texture representation can easily be rendered in real-time, enabling zooming into specific ...