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The Minimal Bounding Volume Hierarchy
(The Eurographics Association, 2010)
Bounding volume hierarchies (BVH) are a commonly used method for speeding up ray tracing. Even though the memory footprint of a BVH is relatively low compared to other acceleration data structures, they still can consume ...
Reconstructing Shape and Motion from Asynchronous Cameras
(The Eurographics Association, 2010)
We present an algorithm for scene flow reconstruction from multi-view data. The main contribution is its ability to cope with asynchronously captured videos. Our holistic approach simultaneously estimates depth, orientation ...
ZIPMAPS: Zoom-Into-Parts Texture Maps
(The Eurographics Association, 2010)
In this paper, we propose a method for rendering highly detailed close-up views of arbitrary textured surfaces. Our hierarchical texture representation can easily be rendered in real-time, enabling zooming into specific ...