VMV: Vision, Modeling, and Visualization: Recent submissions
Now showing items 21-40 of 363
-
PlenopticPoints: Rasterizing Neural Feature Points for High-Quality Novel View Synthesis
(The Eurographics Association, 2023)This paper presents a point-based, neural rendering approach for complex real-world objects from a set of photographs. Our method is specifically geared towards representing fine detail and reflective surface characteristics ... -
Topology-Controlled Reconstruction from Partial Cross-Sections
(The Eurographics Association, 2023)The problem of 3-dimensional reconstruction from planar cross-sections arises in many fields, such as biomedical image analysis and geographical information systems. The problem has been studied extensively in the past 40 ... -
N-SfC: Robust and Fast Shape Estimation from Caustic Images
(The Eurographics Association, 2023)This paper handles the highly challenging problem of reconstructing the shape of a refracting object from a single image of its resulting caustic. Due to the ubiquity of transparent refracting objects in everyday life, ... -
Ray Tracing Spherical Harmonics Glyphs
(The Eurographics Association, 2023)Spherical harmonics glyphs are an established way to visualize high angular resolution diffusion imaging data. Starting from a unit sphere, each point on the surface is scaled according to the value of a linear combination ... -
Improving NeRF Quality by Progressive Camera Placement for Free-Viewpoint Navigation
(The Eurographics Association, 2023)Neural Radiance Fields, or NeRFs, have drastically improved novel view synthesis and 3D reconstruction for rendering. NeRFs achieve impressive results on object-centric reconstructions, but the quality of novel view synthesis ... -
Digitizing Interlocking Building Blocks
(The Eurographics Association, 2023)Interlocking building blocks (such as LEGO®) are well-known toys and allow the creation of physical models of real objects or the design of imaginative 3D structures. In this paper, we propose a novel approach for digitizing ... -
VMV 2023: Frontmatter
(The Eurographics Association, 2023) -
A Moving Least Squares Material Point Method for Varied Porous Material Interactions and Non-sticky Coupling of Phases
(The Eurographics Association, 2022)The Material Point Method (MPM) has become very popular in computer graphics due to its capability to handle a variety of materials and ease of coupling for multi-material simulations. However, MPM suffers from numerical ... -
Efficient High-Quality Rendering of Ribbons and Twisted Lines
(The Eurographics Association, 2022)Flat twisting ribbons are often used for visualizing twists along lines in 3D space. Flat ribbons can disappear when looking at them under oblique angles, and they introduce flickering due to aliasing during animations. ... -
Visually Comparing Rendering Performance from Multiple Perspectives
(The Eurographics Association, 2022)Evaluation of rendering performance is crucial when selecting or developing algorithms, but challenging as performance can largely differ across a set of selected scenarios. Despite this, performance metrics are often ... -
Real-Time Caustics Using Cascaded Image-Space Photon Tracing
(The Eurographics Association, 2022)Caustics are formed when transparent or specular materials focus many light rays onto confined areas. Such effects are among the most challenging optical effects to render. Typical path tracing algorithms need many light ... -
Semi-Automatic Particle Tracking for and Visualization of Particle Detector Data
(The Eurographics Association, 2022)In high energy physics, tracking particles in point-based particle detector data is important to reconstruct the particles' trajectories. As the numbers of particles can be in the hundreds or over a thousand, automatic ... -
HandFlow: Quantifying View-Dependent 3D Ambiguity in Two-Hand Reconstruction with Normalizing Flow
(The Eurographics Association, 2022)Reconstructing two-hand interactions from a single image is a challenging problem due to ambiguities that stem from projective geometry and heavy occlusions. Existing methods are designed to estimate only a single pose, ... -
Astray: A Performance-Portable Geodesic Ray Tracer
(The Eurographics Association, 2022)Geodesic ray tracing is the numerical method to compute the motion of matter and radiation in spacetime. It enables visualization of the geometry of spacetime and is an important tool to study the gravitational fields in ... -
An Overview of Techniques for Egocentric Black Hole Visualization and Their Suitability for Planetarium Applications
(The Eurographics Association, 2022)The visualization of black holes is used in science communication to educate people about our universe and concepts of general relativity. Recent visualizations aim to depict black holes in realtime, overcoming the challenge ... -
Visualizing Optimizers using Chebyshev Proxies and Fatou Sets
(The Eurographics Association, 2022)With recent advances in optimization many different optimization approaches have been proposed, especially regarding the optimization of weights for neural networks. However, comparing these approaches in a visually succinct ... -
Honeycomb Plots: Visual Enhancements for Hexagonal Maps
(The Eurographics Association, 2022)Aggregation through binning is a commonly used technique for visualizing large, dense, and overplotted two-dimensional data sets. However, aggregation can hide nuanced data-distribution features and complicates the display ... -
Visualizing the Movement of Space-Defining Rotatable Elements in Architecture
(The Eurographics Association, 2022)Space-defining rotatable architectural elements enable inhabitants to reshape the living space to their needs. In a field study, a prototype home was built that includes various multifunctional elements such as a rotatable ... -
Relaxed Parallel Priority Queue with Filter Levels for Parallel Mesh Decimation
(The Eurographics Association, 2022)We propose a novel implementation of a parallel priority queue in the context of multithreaded mesh decimation. Previous parallel priority queues either have a major bottleneck when extracting nodes, cannot guarantee ... -
Clasping Trees - A Pipeline for Interactive Procedural Tree Generation
(The Eurographics Association, 2022)Trees in computer games are important components of an immersive game world. Realistic trees adapt to the environment in terms of shape and growth. Manually adapting each tree to its immediate environment is time-consuming. ...