Browsing VMV: Vision, Modeling, and Visualization by Subject "and object representations"
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Comparative Evaluation of Feature Line Techniques for Shape Depiction
(The Eurographics Association, 2014)This paper presents a qualitative evaluation of feature line techniques on various surfaces. We introduce the most commonly used feature lines and compare them. The techniques were analyzed with respect to the degree of ... -
Instant Level-of-Detail
(The Eurographics Association, 2011)Highly detailed models are commonly used in computer games and other interactive rendering applications. In this context, static levels-of-detail are frequently used to achieve real-time frame rates. While this is a simple ... -
Level of Detail for Real-Time Volumetric Terrain Rendering
(The Eurographics Association, 2013)Terrain rendering is an important component of many GIS applications and simulators. Most methods rely on heightmap-based terrain which is simple to acquire and handle, but has limited capabilities for modeling features ... -
Resolving Twisted Surfaces within an Iterative Refinement Surface Reconstruction Approach
(The Eurographics Association, 2012)We present a method which resolves twisted surface regions within a surface reconstruction approach that uses local refinement operations to iteratively fit a surface into an unorganized point cloud. We show that this local ... -
Structure-aware Stylization of Mountainous Terrains
(The Eurographics Association, 2017)We present a method for the stylization of mountainous terrains that allows creating abstract representations in different rendering styles. Our method consists of two major components: structure-aware terrain filtering ... -
A Tracking Approach for the Skeletonization of Tubular Parts of 3D Shapes
(The Eurographics Association, 2013)In this paper we propose a new simple and efficient method to characterize shapes by segmenting their elongated parts and characterizing them with their centerlines. We call it Tubular Section Tracking, because it consists ...