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dc.contributor.authorRoland Schregleen_US
dc.contributor.authorJan Wienolden_US
dc.date.accessioned2015-02-19T07:42:25Z
dc.date.available2015-02-19T07:42:25Z
dc.date.issued2004en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2004.00807.xen_US
dc.description.abstractIn this paper, we present a physical validation of global illumination algorithms based on measurements from a simple experimental setup. The validation methodology emphasizes tractability and error minimization. To this end, we discuss issues such as the acquisition and accurate simulation of material bidirectional reflection distribution functions (BRDFs) and the light source distribution, as well as error analysis. In addition, we present a nearest-neighbor resampling technique for BRDFs and a simple method for extracting the light source distribution from digitized high dynamic range (HDR) images. Finally, we compare the measurements to a forward and backward raytracing solution (photon map and RADIANCE, respectively) in a set of case studies.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.titlePhysical Validation of Global Illumination Methods: Measurement and Error Analysisen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume23en_US
dc.description.number4en_US
dc.identifier.doi10.1111/j.1467-8659.2004.00807.xen_US
dc.identifier.pages761-781en_US


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