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dc.contributor.authorHurtado, F.en_US
dc.contributor.authorNoy, M.en_US
dc.contributor.authorRobert, J.-M.en_US
dc.contributor.authorSacristan, V.en_US
dc.contributor.authorSkiena, S.en_US
dc.date.accessioned2015-02-19T07:36:29Z
dc.date.available2015-02-19T07:36:29Z
dc.date.issued2004en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2004.00749.xen_US
dc.description.abstractWe present an automatic camera and mirrors placement method for visualizing 3D scenes such that complete and nonredundant visibility is guaranteed, as well as highest image resolution. We provide algorithms and geometries for optimal object-independent mirrors and viewpoint placement for all objects in a specific class. We also briefly consider object-dependent algorithmic problems, where mirrors and viewpoints are positioned as a function of the object.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.titleVisualizing Objects with Mirrorsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume23en_US
dc.description.number2en_US
dc.identifier.doi10.1111/j.1467-8659.2004.00749.xen_US
dc.identifier.pages157-166en_US


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