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dc.contributor.authorDamez, Cyrilleen_US
dc.contributor.authorHolzschuch, Nicolasen_US
dc.contributor.authorSillion, Francois X.en_US
dc.date.accessioned2015-02-19T07:36:28Z
dc.date.available2015-02-19T07:36:28Z
dc.date.issued2004en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2004.00747.xen_US
dc.description.abstractWe address in this paper the issue of computing diffuse global illumination solutions for animation sequences. The principal difficulties lie in the computational complexity of global illumination, emphasized by the movement of objects and the large number of frames to compute, as well as the potential for creating temporal discontinuities in the illumination, a particularly noticeable artifact. We demonstrate how space-time hierarchical radiosity, i.e. the application to the time dimension of a hierarchical decomposition algorithm, can be effectively used to obtain smooth animations: first by proposing the integration of spatial clustering in a space-time hierarchy; second, by using a higher-order wavelet basis adapted for the temporal dimension. The resulting algorithm is capable of creating time-dependent radiosity solutions efficiently.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.titleSpace-Time Hierarchical Radiosity with Clustering and Higher-Order Waveletsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume23en_US
dc.description.number2en_US
dc.identifier.doi10.1111/j.1467-8659.2004.00747.xen_US
dc.identifier.pages129-141en_US


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