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dc.contributor.authorPan, Zherongen_US
dc.contributor.authorRen, Boen_US
dc.contributor.authorManocha, Dineshen_US
dc.contributor.editorBatty, Christopher and Huang, Jinen_US
dc.date.accessioned2019-11-22T13:23:06Z
dc.date.available2019-11-22T13:23:06Z
dc.date.issued2019
dc.identifier.isbn978-1-4503-6677-9
dc.identifier.issn1727-5288
dc.identifier.urihttps://doi.org/10.1145/3309486.3340246
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1145/3309486-3340246
dc.description.abstractWe present a new formulation of trajectory optimization for articulated bodies. Our approach uses a fully differentiable dynamic model of the articulated body, and a smooth force model that approximates all kinds of internal/external forces as a smooth function of the articulated body's kinematic state. Our formulation is contact-aware and its complexity is not dependent on the contact positions or the number of contacts. Furthermore, we exploit the block-tridiagonal structure of the Hessian matrix and present a highly parallel Newton-type trajectory optimizer that maps well to GPU architectures. Moreover, we use a Markovian regularization term to overcome the local minima problems in the optimization formulation. We highlight the performance of our approach using a set of locomotion tasks performed by characters with 15 − 35 DOFs. In practice, our GPU-based algorithm running on a NVIDIA TITAN-X GPU provides more than 30× speedup over a multi-core CPU-based implementation running on Intel Xeon E5-1620 CPU. In addition, we demonstrate applications of our method on various applications such as contact-rich motion planning, receding-horizon control, and motion graph construction.en_US
dc.publisherACMen_US
dc.subjectComputing methodologies→Physical simulation. trajectory optimization
dc.subjectarticulated bodies
dc.subjectdeformable bodies
dc.subjectpositionbased dynamics
dc.titleGPU-Based Contact-Aware Trajectory Optimization Using A Smooth Force Modelen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animation
dc.description.sectionheadersCharacters in Motion
dc.identifier.doi10.1145/3309486.3340246


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