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dc.contributor.authorLee, Minjaeen_US
dc.contributor.authorHyde, Daviden_US
dc.contributor.authorLi, Kevinen_US
dc.contributor.authorFedkiw, Ronalden_US
dc.contributor.editorBatty, Christopher and Huang, Jinen_US
dc.date.accessioned2019-11-22T13:23:04Z
dc.date.available2019-11-22T13:23:04Z
dc.date.issued2019
dc.identifier.isbn978-1-4503-6677-9
dc.identifier.issn1727-5288
dc.identifier.urihttps://doi.org/10.1145/3309486.3340244
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1145/3309486-3340244
dc.description.abstractWe propose a novel volume conserving framework for character- water interaction, using a novel volume-of-fluid solver on a skinned tetrahedral mesh, enabling the high degree of the spatial adaptiv- ity in order to capture thin films and hair-water interactions. For efficiency, the bulk of the fluid volume is simulated with a stan- dard Eulerian solver which is two way coupled to our skinned ar- bitrary Lagrangian-Eulerian mesh using a fast, robust, and straight- forward to implement partitioned approach. This allows for a spe- cialized and efficient treatment of the volume-of-fluid solver, since it is only required in a subset of the domain. The combination of conservation of fluid volume and a kinematically deforming skinned mesh allows us to robustly implement interesting effects such as adhesion, and anisotropic porosity.We illustrate the efficacy of our method by simulating various water effects with solid objects and animated characters.en_US
dc.publisherACMen_US
dc.subjectComputing methodologies→Animation
dc.subjectPhysical simulation
dc.subjectadaptive water simulation
dc.subjectvolume conservation
dc.subjectsheeting
dc.subjectsprays
dc.titleA Robust Volume Conserving Method for Character-Water Interactionen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animation
dc.description.sectionheadersFluids
dc.identifier.doi10.1145/3309486.3340244


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