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dc.contributor.authorJin, Taeilen_US
dc.contributor.authorLee, Sung-Heeen_US
dc.contributor.editorBatty, Christopher and Huang, Jinen_US
dc.date.accessioned2019-11-22T13:23:12Z
dc.date.available2019-11-22T13:23:12Z
dc.date.issued2019
dc.identifier.isbn978-1-4503-6677-9
dc.identifier.issn1727-5288
dc.identifier.urihttps://doi.org/10.1145/3309486.3339891
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1145/3309486-3339891
dc.description.abstractRetageting a human-environment interaction motion to a different environment remains as an important research topic in computer animation. This paper introduces a novel method that can retarget an interaction motion to highly dissimilar environment, where not every contact in the source environment can be preserved. The key idea of the method is to prioritize the contact and preserve more important contact while sacrificing other contacts if necessary. Specifically, we propose a method to detect a manipulation contact and preserve the contact in the target furniture environment by allowing for a large deviation from the input pose.en_US
dc.publisherACMen_US
dc.subjectComputing methodologies, Animation
dc.subjectHuman environment interaction
dc.subjectmotion retargeting
dc.subjectcharacter animation
dc.titleInteraction Motion Retargeting to Highly Dissimilar Furniture Environmenten_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animation
dc.description.sectionheadersPosters
dc.identifier.doi10.1145/3309486.3339891


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