dc.contributor.author | Benthin, Carsten | en_US |
dc.contributor.author | Woop, Sven | en_US |
dc.contributor.author | Afra, Attila T. | en_US |
dc.contributor.author | Wald, Ingo | en_US |
dc.contributor.editor | Vlastimil Havran and Karthik Vaiyanathan | en_US |
dc.date.accessioned | 2017-12-06T19:47:31Z | |
dc.date.available | 2017-12-06T19:47:31Z | |
dc.date.issued | 2017 | |
dc.identifier.isbn | 978-1-4503-5101-0 | |
dc.identifier.issn | 2079-8679 | |
dc.identifier.uri | http://dx.doi.org/10.1145/3105762.3105776 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1145/3105762-3105776 | |
dc.description.abstract | We propose a novel approach for improving the quality of two-level BVHs (i.e., a two-level data structure that uses a top-level BVH built over second-level object BVHs). After building an individual, high-quality BVH for each object, our new top-level BVH build approach selectively re-braids (opens and merges) object BVHs during the build process to reduce overlap and improve SAH quality. We demonstrate that compared to the two main state-of-the-art techniques-brute-force re-construction of a single, flat BVH; and building a traditional two-level BVH over objects, respectively-the proposed approach achieves build times significantly faster than the former, while simultaneously yielding traversal performance that is much higher than the latter. | en_US |
dc.publisher | ACM | en_US |
dc.subject | Computing methodologies | |
dc.subject | Ray tracing | |
dc.subject | Visibility | |
dc.subject | ray tracing | |
dc.subject | instancing | |
dc.subject | bounding volume hierarchy | |
dc.title | Improved Two-Level BVHs Using Partial Re-Braiding | en_US |
dc.description.seriesinformation | Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics | |
dc.description.sectionheaders | Acceleration Structures for Ray Tracing | |
dc.identifier.doi | 10.1145/3105762.3105776 | |