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dc.contributor.authorMara, Michaelen_US
dc.contributor.authorMcGuire, Morganen_US
dc.contributor.authorBitterli, Benedikten_US
dc.contributor.authorJarosz, Wojciechen_US
dc.contributor.editorVlastimil Havran and Karthik Vaiyanathanen_US
dc.date.accessioned2017-12-06T19:47:26Z
dc.date.available2017-12-06T19:47:26Z
dc.date.issued2017
dc.identifier.isbn978-1-4503-5101-0
dc.identifier.issn2079-8679
dc.identifier.urihttp://dx.doi.org/10.1145/3105762.3105774
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1145/3105762-3105774
dc.description.abstractWe propose a hybrid ray-tracing/rasterization strategy for real- time rendering enabled by a fast new denoising method. We factor global illumination into direct light at rasterized primary surfaces and two indirect lighting terms, each estimated with one path- traced sample per pixel. Our factorization enables efficient (biased) reconstruction by denoising light without blurring materials. We demonstrate denoising in under 10 ms per 1280 × 720 frame, compare results against the leading offline denoising methods, and include a supplement with source code, video, and data.en_US
dc.publisherACMen_US
dc.subjectComputing methodologies
dc.subjectRendering
dc.subjectDenoising
dc.subjectreconstruction
dc.subjectreal
dc.subjecttime path tracing
dc.subjectillumination Denoising
dc.subjectreconstruction
dc.subjectreal
dc.subjecttime path tracing
dc.subjectillumination
dc.titleAn Efficient Denoising Algorithm for Global Illuminationen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on High Performance Graphics
dc.description.sectionheadersReal-Time Ray Tracing and Image Reconstruction
dc.identifier.doi10.1145/3105762.3105774


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