Show simple item record

dc.contributor.authorHochstetter, Hendriken_US
dc.contributor.authorKolb, Andreasen_US
dc.contributor.editorBernhard Thomaszewski and KangKang Yin and Rahul Narainen_US
dc.date.accessioned2017-12-31T10:44:33Z
dc.date.available2017-12-31T10:44:33Z
dc.date.issued2017
dc.identifier.isbn978-1-4503-5091-4
dc.identifier.issn1727-5288
dc.identifier.urihttp://dx.doi.org/10.1145/3099564.3099580
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1145/3099564-3099580
dc.description.abstractIn this paper we present a method to simulate evaporation and condensation of liquids. Therefore, both the air and liquid phases have to be simulated. We use, as a carrier of vapor, a coarse grid for the air phase and mass-preservingly couple it to an SPH-based liquid and rigid body simulation. Since condensation only takes place on rigid surfaces, it is captured using textures that carry water to achieve high surface detail. The textures can exchange water with the air phase and are used to generate new particles due to condensation effects yielding a full two-way coupling of air phase and liquid. In order to allow gradual evaporation and condensation processes, liquid particles can take on variable sizes. Our proposed improved implicit surface definition is able to render dynamic contact angles for moving droplets yielding highly detailed fluid rendering.en_US
dc.publisherACMen_US
dc.subjectComputing methodologies
dc.subjectPhysical simulation
dc.subjectShape modeling
dc.subjectSmoothed particle hydrodynamics
dc.subjectfluid simulation
dc.subjectcondensation
dc.subjectevaporation
dc.subjectimplicit surface
dc.subjectdynamic contact angle
dc.subjectfluid rendering
dc.titleEvaporation and Condensation of SPH-based Fluidsen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animation
dc.description.sectionheadersPapers I: SPH Fluids
dc.identifier.doi10.1145/3099564.3099580
dc.identifier.pagesHendrik Hochstetter and Andreas Kolb-Computing methodologies - Physical simulation; Shape modeling; Smoothed particle hydrodynamics, fluid simulation, condensation, evaporation, implicit surface, dynamic contact angle, fluid rendering


Files in this item

Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record