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dc.contributor.authorJones, Richarden_US
dc.contributor.authorSouthern, Richarden_US
dc.contributor.editorBernhard Thomaszewski and KangKang Yin and Rahul Narainen_US
dc.date.accessioned2017-12-31T10:44:43Z
dc.date.available2017-12-31T10:44:43Z
dc.date.issued2017
dc.identifier.isbn978-1-4503-5091-4
dc.identifier.issn1727-5288
dc.identifier.urihttp://dx.doi.org/10.1145/3099564.3099573
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1145/3099564-3099573
dc.description.abstractIn this paper we present a physically-based model for simulating realistic interactions between liquid droplets in an e cient manner. Our particle-based system recreates the coalescence, separation and fragmentation interactions that occur between colliding liquid droplets and allows systems of droplets to be meaningfully represented by an equivalent number of simulated particles. By considering the interactions speci c to liquid droplet phenomena directly, we display novel levels of detail that cannot be captured using other interaction models at a similar scale. Our work combines experimentally validated components, originating in engineering, with a collection of novel modi cations to create a particle-based interaction model for use in the development of mid-to-large scale dropletbased liquid spray e ects. We demonstrate this model, alongside a size-dependent drag force, as an extension to a commonly-used ballistic particle system and show how the introduction of these interactions improves the quality and variety of results possible in recreating liquid droplets and sprays, even using these otherwise simple systems.en_US
dc.publisherACMen_US
dc.subjectComputing methodologies Physical simulation
dc.subjectFluid simulation
dc.subjectParticle systems
dc.titlePhysically-Based Droplet Interactionen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animation
dc.description.sectionheadersPapers II: Fluids
dc.identifier.doi10.1145/3099564.3099573
dc.identifier.pagesRichard Jones and Richard Southern-Computing methodologies Physical simulation; Fluid simulation, Particle systems


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