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dc.contributor.authorReinhardt, Stefanen_US
dc.contributor.authorHuber, Markusen_US
dc.contributor.authorEberhardt, Bernharden_US
dc.contributor.authorWeiskopf, Danielen_US
dc.contributor.editorBernhard Thomaszewski and KangKang Yin and Rahul Narainen_US
dc.date.accessioned2017-12-31T10:44:29Z
dc.date.available2017-12-31T10:44:29Z
dc.date.issued2017
dc.identifier.isbn978-1-4503-5091-4
dc.identifier.issn1727-5288
dc.identifier.urihttp://dx.doi.org/10.1145/3099564.3099571
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1145/3099564-3099571
dc.description.abstractWe present a novel method for fully asynchronous time integration of particle-based fluids using smoothed particle hydrodynamics (SPH). With our approach, we allow a dedicated time step for each particle. Therefore, we are able to increase the e ciency of simulations. Previous approaches of locally adaptive time steps have shown promising results in the form of increased time steps, however, they need to synchronize time steps in recurring intervals, which involves either interpolation operations or matching time steps. With our method, time steps are asynchronous through the whole simulation and no global time barriers are needed. In addition, we present an e cient method for parallelization of our novel asynchronous time integration. For both serial and parallel execution, we achieve speedups of up to 7:5 compared to fixed time steps and are able to outperform previous adaptive approaches considerablyen_US
dc.publisherACMen_US
dc.subjectComputing methodologies Animation
dc.subjectPhysical simulation
dc.subjectFluid simulation
dc.subjectsmoothed particle hydrodynamics
dc.subjectasynchronous time integration
dc.titleFully Asynchronous SPH Simulationen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animation
dc.description.sectionheadersPapers I: SPH Fluids
dc.identifier.doi10.1145/3099564.3099571
dc.identifier.pagesStefan Reinhardt, Markus Huber, Bernhard Eberhardt, and Daniel Weiskopf-Computing methodologies Animation; Physical simulation; Fluid simulation, smoothed particle hydrodynamics, asynchronous time integration


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