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dc.contributor.authorEberhardt, Sebastianen_US
dc.contributor.authorWeissmann, Steffenen_US
dc.contributor.authorPinkall, Ulrichen_US
dc.contributor.authorThuerey, Nilsen_US
dc.contributor.editorBernhard Thomaszewski and KangKang Yin and Rahul Narainen_US
dc.date.accessioned2017-12-31T10:44:47Z
dc.date.available2017-12-31T10:44:47Z
dc.date.issued2017
dc.identifier.isbn978-1-4503-5091-4
dc.identifier.issn1727-5288
dc.identifier.urihttp://dx.doi.org/10.1145/3099564.3099569
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1145/3099564-3099569
dc.description.abstractWe propose a novel method to extract hierarchies of vortex filaments from given three-dimensional flow velocity fields. We call these collections of filaments Hierarchical Vorticity Skeletons (HVS). They extract multi-scale information from the input velocity field, which is not possible with any previous filament extraction approach. Once computed, these HVSs provide a powerful mechanism for data compression and a very natural way for modifying flows. The data compression rates for all presented examples are above 99%. Employing our skeletons for flow modification has several advantages over traditional approaches. Most importantly, they reduce the complexity of three-dimensional fields to one-dimensional lines and, make complex fluid data more accessible for changing de ning features of a flow. The strongly reduced HVS dataset still carries the main characteristics of the flow. Through the hierarchy we can capture the main features of di erent scales in the flow and by that provide a level of detail control. In contrast to previous work, we present a fully automated pipeline to robustly decompose dense velocities into filaments.en_US
dc.publisherACMen_US
dc.subjectComputing methodologies Physical simulation
dc.subjectVortex filaments
dc.subjectscale separation
dc.subjectflow Guiding
dc.subjectcompression
dc.titleHierarchical Vorticity Skeletonsen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animation
dc.description.sectionheadersPapers II: Fluids
dc.identifier.doi10.1145/3099564.3099569
dc.identifier.pagesSebastian Eberhardt, Steffen Weissmann, Ulrich Pinkall, and Nils Thuerey-Computing methodologies Physical simulation; Vortex filaments, scale separation, flow Guiding, compression


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