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dc.contributor.authorCharalambous, P.en_US
dc.contributor.authorChrysanthou, Y.en_US
dc.contributor.editorOliver Deussen and Hao (Richard) Zhangen_US
dc.date.accessioned2015-03-03T12:47:00Z
dc.date.available2015-03-03T12:47:00Z
dc.date.issued2014en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.12403en_US
dc.description.abstractWe present a data‐driven method for the real‐time synthesis of believable steering behaviours for virtual crowds. The proposed method interlinks the input examples into a structure we call the perception‐action graph (PAG) which can be used at run‐time to efficiently synthesize believable virtual crowds. A virtual character's state is encoded using a temporal representation, the Temporal Perception Pattern (TPP). The graph nodes store groups of similar TPPs whereas edges connecting the nodes store actions (trajectories) that were partially responsible for the transformation between the TPPs. The proposed method is being tested on various scenarios using different input data and compared against a nearest neighbours approach which is commonly employed in other data‐driven crowd simulation systems. The results show up to an order of magnitude speed‐up with similar or better simulation quality.We present a data‐driven method for the real‐time synthesis of believable steering behaviours for virtual crowds. The proposed method interlinks the input examples into a structure we call the perception‐action graph (PAG) which can be used at run‐time to efficiently synthesize believable virtual crowds. A virtual character's state is encoded using a temporal representation, the temporal perception pattern (TPP). The graph nodes store groups of similar TPPs whereas edges connecting the nodes store actions (trajectories) that were partially responsible for the transformation between the TPPs.en_US
dc.publisherThe Eurographics Association and John Wiley and Sons Ltd.en_US
dc.titleThe PAG Crowd: A Graph Based Approach for Efficient Data‐Driven Crowd Simulationen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume33
dc.description.number8


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