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dc.contributor.authorShen, Fangyangen_US
dc.contributor.authorSunkavalli, Kalyanen_US
dc.contributor.authorBonneel, Nicolasen_US
dc.contributor.authorRusinkiewicz, Szymonen_US
dc.contributor.authorPfister, Hanspeteren_US
dc.contributor.authorTong, Xinen_US
dc.contributor.editorJ. Keyser, Y. J. Kim, and P. Wonkaen_US
dc.date.accessioned2015-03-03T12:56:38Z
dc.date.available2015-03-03T12:56:38Z
dc.date.issued2014en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.12504en_US
dc.description.abstractThis paper presents a technique to recover geometry from time-lapse sequences of outdoor scenes. We build upon photometric stereo techniques to recover approximate shadowing, shading and normal components allowing us to alter the material and normals of the scene. Previous work in analyzing such images has faced two fundamental difficulties: 1. the illumination in outdoor images consists of time-varying sunlight and skylight, and 2. the motion of the sun is restricted to a near-planar arc through the sky, making surface normal recovery unstable. We develop methods to estimate the reflection component due to skylight illumination. We also show that sunlight directions are usually non-planar, thus making surface normal recovery possible. This allows us to estimate approximate surface normals for outdoor scenes using a single day of data. We demonstrate the use of these surface normals for a number of image editing applications including reflectance, lighting, and normal editing.en_US
dc.publisherThe Eurographics Association and John Wiley and Sons Ltd.en_US
dc.titleTime-Lapse Photometric Stereo and Applicationsen_US
dc.description.seriesinformationComputer Graphics Forumen_US


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  • 33-Issue 7
    Pacific Graphics 2014 - Special Issue

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