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dc.contributor.authorIizuka, Satoshien_US
dc.contributor.authorEndo, Yukien_US
dc.contributor.authorKanamori, Yoshihiroen_US
dc.contributor.authorMitani, Junen_US
dc.contributor.authorFukui, Yukioen_US
dc.contributor.editorJ. Keyser, Y. J. Kim, and P. Wonkaen_US
dc.date.accessioned2015-03-03T12:54:03Z
dc.date.available2015-03-03T12:54:03Z
dc.date.issued2014en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.12496en_US
dc.description.abstractIn this paper, we propose an interactive technique for constructing a 3D scene via sparse user inputs. We represent a 3D scene in the form of a Layered Depth Image (LDI) which is composed of a foreground layer and a background layer, and each layer has a corresponding texture and depth map. Given user-specified sparse depth inputs, depth maps are computed based on superpixels using interpolation with geodesic-distance weighting and an optimization framework. This computation is done immediately, which allows the user to edit the LDI interactively. Additionally, our technique automatically estimates depth and texture in occluded regions using the depth discontinuity. In our interface, the user paints strokes on the 3D model directly. The drawn strokes serve as 3D handles with which the user can pull out or push the 3D surface easily and intuitively with real-time feedback. We show our technique enables efficient modeling of LDI that produce sufficient 3D effects.en_US
dc.publisherThe Eurographics Association and John Wiley and Sons Ltd.en_US
dc.titleEfficient Depth Propagation for Constructing a Layered Depth Image from a Single Imageen_US
dc.description.seriesinformationComputer Graphics Forumen_US


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  • 33-Issue 7
    Pacific Graphics 2014 - Special Issue

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