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dc.contributor.authorNguyen, Hoang Haen_US
dc.contributor.authorDesbenoit, Bretten_US
dc.contributor.authorDaniel, Marcen_US
dc.contributor.editorJ. Keyser, Y. J. Kim, and P. Wonkaen_US
dc.date.accessioned2015-03-03T12:54:02Z
dc.date.available2015-03-03T12:54:02Z
dc.date.issued2014en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.12494en_US
dc.description.abstractWe introduce a new approach to construct smooth piecewise curves representing realistic road paths. Given a GIS database of road networks in which sampled points are organized in 3D polylines, our method creates horizontal, then vertical curves, and finally combines them to produce 3D road paths. We first estimate the possibility of each point of being a junction between two separate primitive curve segments. Next, we design a tree-traversal algorithm to expand sequences of local best fit primitives which are then merged together with respect to the G1 continuity constraint and civil engineering rules. We apply the Levenberg-Marquardt method to minimize the error between the resulting curve and the sampled points while preserving the G1 continuity.en_US
dc.publisherThe Eurographics Association and John Wiley and Sons Ltd.en_US
dc.titleRealistic Road Path Reconstruction from GIS Dataen_US
dc.description.seriesinformationComputer Graphics Forumen_US


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  • 33-Issue 7
    Pacific Graphics 2014 - Special Issue

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