Show simple item record

dc.contributor.authorSahillioglu, Yusufen_US
dc.contributor.authorYemez, Yucelen_US
dc.contributor.editorJ. Keyser, Y. J. Kim, and P. Wonkaen_US
dc.date.accessioned2015-03-03T12:51:49Z
dc.date.available2015-03-03T12:51:49Z
dc.date.issued2014en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.12480en_US
dc.description.abstractWe present a multiple shape correspondence method based on dynamic programming, that computes consistent bijective maps between all shape pairs in a given collection of initially unmatched shapes. As a fundamental distinction from previous work, our method aims to explicitly minimize the overall distortion, i.e., the average isometric distortion of the resulting maps over all shape pairs. We cast the problem as optimal path finding on a graph structure where vertices are maps between shape extremities. We exploit as much context information as possible using a dynamic programming based algorithm to approximate the optimal solution. Our method generates coarse multiple correspondences between shape extremities, as well as denser correspondences as byproduct. We assess the performance on various mesh sequences of (nearly) isometric shapes. Our experiments show that, for isometric shape collections with non-uniform triangulation and noise, our method can compute relatively dense correspondences reasonably fast and outperform state of the art in terms of accuracy.en_US
dc.publisherThe Eurographics Association and John Wiley and Sons Ltd.en_US
dc.titleMultiple Shape Correspondence by Dynamic Programmingen_US
dc.description.seriesinformationComputer Graphics Forumen_US


Files in this item

Thumbnail
Thumbnail

This item appears in the following Collection(s)

  • 33-Issue 7
    Pacific Graphics 2014 - Special Issue

Show simple item record