dc.contributor.author | Charalambous, Panayiotis | en_US |
dc.contributor.author | Karamouzas, Ioannis | en_US |
dc.contributor.author | Guy, Stephen J. | en_US |
dc.contributor.author | Chrysanthou, Yiorgos | en_US |
dc.contributor.editor | J. Keyser, Y. J. Kim, and P. Wonka | en_US |
dc.date.accessioned | 2015-03-03T12:50:55Z | |
dc.date.available | 2015-03-03T12:50:55Z | |
dc.date.issued | 2014 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/cgf.12472 | en_US |
dc.description.abstract | We present a novel approach for analyzing the quality of multi-agent crowd simulation algorithms. Our approach is data-driven, taking as input a set of user-defined metrics and reference training data, either synthetic or from video footage of real crowds. Given a simulation, we formulate the crowd analysis problem as an anomaly detection problem and exploit state-of-the-art outlier detection algorithms to address it. To that end, we introduce a new framework for the visual analysis of crowd simulations. Our framework allows us to capture potentially erroneous behaviors on a per-agent basis either by automatically detecting outliers based on individual evaluation metrics or by accounting for multiple evaluation criteria in a principled fashion using Principle Component Analysis and the notion of Pareto Optimality. We discuss optimizations necessary to allow real-time performance on large datasets and demonstrate the applicability of our framework through the analysis of simulations created by several widely-used methods, including a simulation from a commercial game. | en_US |
dc.publisher | The Eurographics Association and John Wiley and Sons Ltd. | en_US |
dc.title | A Data-Driven Framework for Visual Crowd Analysis | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |