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dc.contributor.authorFi er, Jakuben_US
dc.contributor.authorLukác, Michalen_US
dc.contributor.authorJamri ka, Ondrejen_US
dc.contributor.authorCadik, Martinen_US
dc.contributor.authorGingold, Yotamen_US
dc.contributor.authorAsente, Paulen_US
dc.contributor.authorSykora, Danielen_US
dc.contributor.editorWojciech Jarosz and Pieter Peersen_US
dc.date.accessioned2015-03-03T12:37:30Z
dc.date.available2015-03-03T12:37:30Z
dc.date.issued2014en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.12407en_US
dc.description.abstractWe present an example-based approach to rendering hand-colored animations which delivers visual richness comparable to real artwork while enabling control over the amount of perceived temporal noise. This is important both for artistic purposes and viewing comfort, but is tedious or even intractable to achieve manually. We analyse typical features of real hand-colored animations and propose an algorithm that tries to mimic them using only static examples of drawing media. We apply the algorithm to various animations using different drawing media and compare the quality of synthetic results with real artwork. To verify our method perceptually, we conducted experiments confirming that our method delivers distinguishable noise levels and reduces eye strain. Finally, we demonstrate the capabilities of our method to mask imperfections such as shower-door artifacts.en_US
dc.publisherThe Eurographics Association and John Wiley and Sons Ltd.en_US
dc.titleColor Me Noisy: Example-based Rendering of Hand-colored Animations with Temporal Noise Controlen_US
dc.description.seriesinformationComputer Graphics Forumen_US


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