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dc.contributor.authorReiner, Timen_US
dc.contributor.authorCarr, Nathanen_US
dc.contributor.authorMech, Radomiren_US
dc.contributor.authorStava, Ondrejen_US
dc.contributor.authorDachsbacher, Carstenen_US
dc.contributor.authorMiller, Gavinen_US
dc.contributor.editorB. Levy and J. Kautzen_US
dc.date.accessioned2015-03-03T12:31:30Z
dc.date.available2015-03-03T12:31:30Z
dc.date.issued2014en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.12319en_US
dc.description.abstractIn this work we detail a method that leverages the two color heads of recent low-end fused deposition modeling (FDM) 3D printers to produce continuous tone imagery. The challenge behind producing such two-tone imagery is how to finely interleave the two colors while minimizing the switching between print heads, making each color printed span as long and continuous as possible to avoid artifacts associated with printing short segments. The key insight behind our work is that by applying small geometric offsets, tone can be varied without the need to switch color print heads within a single layer. We can now effectively print (two-tone) texture mapped models capturing both geometric and color information in our output 3D prints.en_US
dc.publisherThe Eurographics Association and John Wiley and Sons Ltd.en_US
dc.titleDual-Color Mixing for Fused Deposition Modeling Printersen_US
dc.description.seriesinformationComputer Graphics Forumen_US


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