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dc.contributor.authorIwasaki, Keien_US
dc.contributor.authorMizutani, Kazutakaen_US
dc.contributor.authorDobashi, Yoshinorien_US
dc.contributor.authorNishita, Tomoyukien_US
dc.contributor.editorB. Levy and J. Kautzen_US
dc.date.accessioned2015-03-03T12:29:10Z
dc.date.available2015-03-03T12:29:10Z
dc.date.issued2014en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.12302en_US
dc.description.abstractThis paper proposes an interactive rendering method of cloth fabrics under environment lighting. The outgoing radiance from cloth fabrics in the microcylinder model is calculated by integrating the product of the distant environment lighting, the visibility function, the weighting function that includes shadowing/masking effects of threads, and the light scattering function of threads. The radiance calculation at each shading point of the cloth fabrics is simplified to a linear combination of triple product integrals of two circular Gaussians and the visibility function, multiplied by precomputed spherical Gaussian convolutions of the weighting function. We propose an efficient calculation method of the triple product of two circular Gaussians and the visibility function by using the gradient of signed distance function to the visibility boundary where the binary visibility changes in the angular domain of the hemisphere. Our GPU implementation enables interactive rendering of static cloth fabrics with dynamic viewpoints and lighting. In addition, interactive editing of parameters for the scattering function (e.g. thread s albedo) that controls the visual appearances of cloth fabrics can be achieved.en_US
dc.publisherThe Eurographics Association and John Wiley and Sons Ltd.en_US
dc.titleInteractive Cloth Rendering of Microcylinder Appearance Model under Environment Lightingen_US
dc.description.seriesinformationComputer Graphics Forumen_US


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