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dc.contributor.authorRaymond, Borisen_US
dc.contributor.authorGuennebaud, Gaëlen_US
dc.contributor.authorBarla, Pascalen_US
dc.contributor.authorPacanowski, Romainen_US
dc.contributor.authorGranier, Xavieren_US
dc.contributor.editorB. Levy and J. Kautzen_US
dc.date.accessioned2015-03-03T12:28:44Z
dc.date.available2015-03-03T12:28:44Z
dc.date.issued2014en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.12300en_US
dc.description.abstractThis paper introduces a system for the direct editing of highlights produced by anisotropic BRDFs, which we call anisotropic highlights. We first provide a comprehensive analysis of the link between the direction of anisotropy and the shape of highlight curves for arbitrary object surfaces. The gained insights provide the required ingredients to infer BRDF orientations from a prescribed highlight tangent field. This amounts to a non-linear optimization problem, which is solved at interactive framerates during manipulation. Taking inspiration from sculpting software, we provide tools that give the impression of manipulating highlight curves while actually modifying their tangents. Our solver produces desired highlight shapes for a host of lighting environments and anisotropic BRDFs.en_US
dc.publisherThe Eurographics Association and John Wiley and Sons Ltd.en_US
dc.titleOptimizing BRDF Orientations for the Manipulation of Anisotropic Highlightsen_US
dc.description.seriesinformationComputer Graphics Forumen_US


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