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dc.contributor.authorDobos, Jozefen_US
dc.contributor.authorMitra, Niloy J.en_US
dc.contributor.authorSteed, Anthonyen_US
dc.contributor.editorB. Levy and J. Kautzen_US
dc.date.accessioned2015-03-03T12:27:22Z
dc.date.available2015-03-03T12:27:22Z
dc.date.issued2014en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.12311en_US
dc.description.abstractWe present a novel tool for reverse engineering of modeling histories from consecutive 3D files based on a timeline abstraction. Although a timeline interface is commonly used in 3D modeling packages for animations, it has not been used on geometry manipulation before. Unlike previous visualization methods that require instrumentation of editing software, our approach does not rely on pre-recorded editing instructions. Instead, each stand-alone 3D file is treated as a keyframe of a construction flow from which the editing provenance is reverse engineered. We evaluate this tool on six complex 3D sequences created in a variety of modeling tools by different professional artists and conclude that it provides useful means of visualizing and understanding the editing history. A comparative user study suggests the tool is well suited for this purpose.en_US
dc.publisherThe Eurographics Association and John Wiley and Sons Ltd.en_US
dc.title3D Timeline: Reverse Engineering of a Part-based Provenance from Consecutive 3D Modelsen_US
dc.description.seriesinformationComputer Graphics Forumen_US


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