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dc.contributor.authorDabala, Lukaszen_US
dc.contributor.authorKellnhofer, Petren_US
dc.contributor.authorRitschel, Tobiasen_US
dc.contributor.authorDidyk, Piotren_US
dc.contributor.authorTemplin, Krzysztofen_US
dc.contributor.authorMyszkowski, Karolen_US
dc.contributor.authorRokita, P.en_US
dc.contributor.authorSeidel, Hans-Peteren_US
dc.contributor.editorB. Levy and J. Kautzen_US
dc.date.accessioned2015-03-03T12:25:50Z
dc.date.available2015-03-03T12:25:50Z
dc.date.issued2014en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.12290en_US
dc.description.abstractPresenting stereoscopic content on 3D displays is a challenging task, usually requiring manual adjustments. A number of techniques have been developed to aid this process, but they account for binocular disparity of surfaces that are diffuse and opaque only. However, combinations of transparent as well as specular materials are common in the real and virtual worlds, and pose a significant problem. For example, excessive disparities can be created which cannot be fused by the observer. Also, multiple stereo interpretations become possible, e. g., for glass, that both reflects and refracts, which may confuse the observer and result in poor 3D experience. In this work, we propose an efficient method for analyzing and controlling disparities in computer-generated images of such scenes where surface positions and a layer decomposition are available. Instead of assuming a single per-pixel disparity value, we estimate all possibly perceived disparities at each image location. Based on this representation, we define an optimization to find the best per-pixel camera parameters, assuring that all disparities can be easily fused by a human. A preliminary perceptual study indicates, that our approach combines comfortable viewing with realistic depiction of typical specular scenes.en_US
dc.publisherThe Eurographics Association and John Wiley and Sons Ltd.en_US
dc.titleManipulating Refractive and Reflective Binocular Disparityen_US
dc.description.seriesinformationComputer Graphics Forumen_US


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