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dc.contributor.authorDachsbacher, Carstenen_US
dc.contributor.authorKřivánek, Jaroslaven_US
dc.contributor.authorHašan, Milošen_US
dc.contributor.authorArbree, Adamen_US
dc.contributor.authorWalter, Bruceen_US
dc.contributor.authorNovák, Janen_US
dc.contributor.editorHolly Rushmeier and Oliver Deussenen_US
dc.date.accessioned2015-03-03T12:24:44Z
dc.date.available2015-03-03T12:24:44Z
dc.date.issued2014en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/v33i1pp088-104
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.12256en_US
dc.description.abstractRecent years have seen increasing attention and significant progress in many‐light rendering, a class of methods for efficient computation of global illumination. The many‐light formulation offers a unified mathematical framework for the problem reducing the full lighting transport simulation to the calculation of the direct illumination from many virtual light sources. These methods are unrivaled in their scalability: they are able to produce plausible images in a fraction of a second but also converge to the full solution over time. In this state‐of‐the‐art report, we give an easy‐to‐follow, introductory tutorial of the many‐light theory; provide a comprehensive, unified survey of the topic with a comparison of the main algorithms; discuss limitations regarding materials and light transport phenomena and present a vision to motivate and guide future research. We will cover both the fundamental concepts as well as improvements, extensions and applications of many‐light rendering.Recent years have seen increasing attention and significant progress in many‐light rendering, a class of methods for efficient computation of global illumination. The many‐light formulation offers a unified mathematical framework for the problem reducing the full lighting transport simulation to the calculation of the direct illumination from many virtual light sources. These methods are unrivaled in their scalability: they are able to produce plausible images in a fraction of a second but also converge to the full solution over time. In this state‐of‐the‐art report, we give an easy‐to‐follow, introductory tutorial of the many‐light theory.en_US
dc.publisherThe Eurographics Association and John Wiley and Sons Ltd.en_US
dc.titleScalable Realistic Rendering with Many‐Light Methodsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume33
dc.description.number1
dc.identifier.doi10.1111/cgf.12256
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