Discrete Line Congruences for Shading and Lighting
Date
2013Author
Wang, Jun
Jiang, Caigui
Bompas, Philippe
Wallner, Johannes
Pottmann, Hellmut
Metadata
Show full item recordAbstract
Two-parameter families of straight lines (line congruences) are implicitly present in graphics and geometry processing in several important ways including lighting and shape analysis. In this paper we make them accessible to optimization and geometric computing, by introducing a general discrete version of congruences based on piecewise-linear correspondences between triangle meshes. Our applications of congruences are based on the extraction of a so-called torsion-free support structure, which is a procedure analogous to remeshing a surface along its principal curvature lines. A particular application of such structures are freeform shading and lighting systems for architecture. We combine interactive design of such systems with global optimization in order to satisfy geometric constraints. In this way we explore a new area where architecture can greatly benefit from graphics.
BibTeX
@article {10.1111:cgf.12172,
journal = {Computer Graphics Forum},
title = {{Discrete Line Congruences for Shading and Lighting}},
author = {Wang, Jun and Jiang, Caigui and Bompas, Philippe and Wallner, Johannes and Pottmann, Hellmut},
year = {2013},
publisher = {The Eurographics Association and Blackwell Publishing Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.12172}
}
journal = {Computer Graphics Forum},
title = {{Discrete Line Congruences for Shading and Lighting}},
author = {Wang, Jun and Jiang, Caigui and Bompas, Philippe and Wallner, Johannes and Pottmann, Hellmut},
year = {2013},
publisher = {The Eurographics Association and Blackwell Publishing Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.12172}
}