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dc.contributor.authorPeng, Chi-Hanen_US
dc.contributor.authorWonka, Peteren_US
dc.contributor.editorYaron Lipman and Hao Zhangen_US
dc.date.accessioned2015-02-28T15:50:32Z
dc.date.available2015-02-28T15:50:32Z
dc.date.issued2013en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.12171en_US
dc.description.abstractWe propose a connectivity editing framework for quad-dominant meshes. In our framework, the user can edit the mesh connectivity to control the location, type, and number of irregular vertices (with more or fewer than four neighbors) and irregular faces (non-quads). We provide a theoretical analysis of the problem, discuss what edits are possible and impossible, and describe how to implement an editing framework that realizes all possible editing operations. In the results, we show example edits and illustrate the advantages and disadvantages of different strategies for quad-dominant mesh design.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.subjectI.3.5 [Computer Graphics]en_US
dc.subjectComputational Geometry and Object Modeling/Geometric algorithmsen_US
dc.subjectlanguagesen_US
dc.subjectand systemsen_US
dc.titleConnectivity Editing for Quad-Dominant Meshesen_US
dc.description.seriesinformationComputer Graphics Forumen_US


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