Show simple item record

dc.contributor.authorWan, Yongen_US
dc.contributor.authorOtsuna, Hideoen_US
dc.contributor.authorHansen, Charlesen_US
dc.contributor.editorB. Preim, P. Rheingans, and H. Theiselen_US
dc.date.accessioned2015-02-28T15:31:48Z
dc.date.available2015-02-28T15:31:48Z
dc.date.issued2013en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.12134en_US
dc.description.abstractBrainbow is a genetic engineering technique that randomly colorizes cells. Biological samples processed with this technique and imaged with confocal microscopy have distinctive colors for individual cells. Complex cellular structures can then be easily visualized. However, the complexity of the Brainbow technique limits its applications. In practice, most confocal microscopy scans use different florescence staining with typically at most three distinct cellular structures. These structures are often packed and obscure each other in rendered images making analysis difficult. In this paper, we leverage a process known as GPU framebuffer feedback loops to synthesize Brainbow-like images. In addition, we incorporate ID shuffling and Monte-Carlo sampling into our technique, so that it can be applied to single-channel confocal microscopy data. The synthesized Brainbow images are presented to domain experts with positive feedback. A user survey demonstrates that our synthetic Brainbow technique improves visualizations of volume data with complex structures for biologists.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.subjectI.3.6 [Computer Graphics]en_US
dc.subjectMethodology and Techniquesen_US
dc.subjecten_US
dc.subjecten_US
dc.subjectJ.3 [Life and Medical Sciences]en_US
dc.subjectBiology and geneticsen_US
dc.titleSynthetic Brainbowsen_US
dc.description.seriesinformationComputer Graphics Forumen_US


Files in this item

Thumbnail
Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record