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dc.contributor.authorBhattacharya, Arindamen_US
dc.contributor.authorWenger, Rephaelen_US
dc.contributor.editorB. Preim, P. Rheingans, and H. Theiselen_US
dc.date.accessioned2015-02-28T15:30:20Z
dc.date.available2015-02-28T15:30:20Z
dc.date.issued2013en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.12088en_US
dc.description.abstractA number of papers present algorithms to construct isosurfaces with sharp edges and corners from hermite data, i.e. the exact surface normals at the exact intersection of the surface and grid edges. We discuss some fundamental problems with the previous algorithms and describe a new approach, based on merging grid cubes near sharp edges, that produces significantly better results. Our algorithm requires only gradients at the grid vertices, not at each surface-edge intersection point. We also give a method for measuring the correctness of the resulting sharp edges and corners in the isosurface.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.subjectI.3.5 [Computer Graphics]en_US
dc.subjectComputational Geometry and Object Modelingen_US
dc.subjectCurveen_US
dc.subjectsurfaceen_US
dc.subjectsoliden_US
dc.subjectand object representationsen_US
dc.titleConstructing Isosurfaces with Sharp Edges and Corners using Cube Mergingen_US
dc.description.seriesinformationComputer Graphics Forumen_US


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