Surface Reconstruction through Point Set Structuring
Abstract
We present a method for reconstructing surfaces from point sets. The main novelty lies in a structure-preserving approach where the input point set is first consolidated by structuring and resampling the planar components, before reconstructing the surface from both the consolidated components and the unstructured points. The final surface is obtained through solving a graph-cut problem formulated on the 3D Delaunay triangulation of the structured point set where the tetrahedra are labeled as inside or outside cells. Structuring facilitates the surface reconstruction as the point set is substantially reduced and the points are enriched with structural meaning related to adjacency between primitives. Our approach departs from the common dichotomy between smooth/piecewisesmooth and primitive-based representations by gracefully combining canonical parts from detected primitives and free-form parts of the inferred shape. Our experiments on a variety of inputs illustrate the potential of our approach in terms of robustness, flexibility and efficiency.
BibTeX
@article {10.1111:cgf.12042,
journal = {Computer Graphics Forum},
title = {{Surface Reconstruction through Point Set Structuring}},
author = {Lafarge, Florent and Alliez, Pierre},
year = {2013},
publisher = {The Eurographics Association and Blackwell Publishing Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.12042}
}
journal = {Computer Graphics Forum},
title = {{Surface Reconstruction through Point Set Structuring}},
author = {Lafarge, Florent and Alliez, Pierre},
year = {2013},
publisher = {The Eurographics Association and Blackwell Publishing Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.12042}
}