Homunculus Warping: Conveying Importance Using Self-intersection-free Non-homogeneous Mesh Deformation
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Date
2012Author
Reinert, Bernhard
Ritschel, Tobias
Seidel, Hans-Peter
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Size matters. Human perception most naturally relates relative extent, area or volume to importance, nearness and weight. Reversely, conveying importance of something by depicting it at a different size is a classic artistic principle, in particular when importance varies across a domain. One striking example is the neuronal homunculus; a human figure where the size of each body part is proportional to the neural density on that part. In this work we propose an approach which changes local size of a 2D image or 3D surface and, at the same time, minimizes distortion, prevails smoothness, and, most importantly, avoids fold-overs (collisions). We employ a parallel, two-stage optimization process, that scales the shape non-uniformly according to an interactively-defined importance map and then solves for a nearby, self-intersection-free configuration. The results include an interactive 3D-rendered version of the classic sensorical homunculus but also a range of images and surfaces with different importance maps.
BibTeX
@article {10.1111:j.1467-8659.2012.03209.x,
journal = {Computer Graphics Forum},
title = {{Homunculus Warping: Conveying Importance Using Self-intersection-free Non-homogeneous Mesh Deformation}},
author = {Reinert, Bernhard and Ritschel, Tobias and Seidel, Hans-Peter},
year = {2012},
publisher = {The Eurographics Association and Blackwell Publishing Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2012.03209.x}
}
journal = {Computer Graphics Forum},
title = {{Homunculus Warping: Conveying Importance Using Self-intersection-free Non-homogeneous Mesh Deformation}},
author = {Reinert, Bernhard and Ritschel, Tobias and Seidel, Hans-Peter},
year = {2012},
publisher = {The Eurographics Association and Blackwell Publishing Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2012.03209.x}
}